MOAR EMPIRE xD
Posts tagged "bot"
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Empire grow…
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Word Squared empire in just 5 hours :)
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Word Squared Solver on GitHub! →
First commit! :)
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WordSquared bot
Looks like i wrote a good enough bot for http://wordsquared.com/
Version 0.1b at youtube: http://www.youtube.com/watch?v=NilCjtRIvng
It was more laggy, than current :)As below log shows, its completing words with 2-4w per 1s, but this affected only by my current internet connection.
Later i’ll move it to dedicated server in hetzner.de to test European’s speed.P.S. from 3k point to 10k in 10 mins :) P.S.S. Still using http://wordsolver.net/ word’s database -.-
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Oh shit! I did it! It so perfectly FARM NOW xDDD
First thanks
I really wish to say thanks to Panagiotis Peikidis for providing me advices, links to algorithms, and patience :) Without you, i couldn’t do anything, Thank you very much.
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MovementRequestMessage -> AutoBan for 2 hours
Generally, if you want move using packets, u will notice, that without MovementCompleteMessage, after re-login, you’ll be teleported back to start position.
And 2nd “thing”, after MovementRequestMessage, without sending MovementCompleteMessage, you can’t move anymore xD
Fix… send MovementCompleteMessage… but if u send it too fast, after 20-30 steps u will be kicked and banned for two hours. Why?! Because it will look like you’re using SpeedHack.
That’s why you should use 250ms+ delay for EACH CELL YOU MOVE.
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Dofus first AI… Roaming between wheet :) That later it will farm…
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Oh yeah!
Now it can login, move, and say through console :)
[ INFO] [D2I] Parsing i18n_en.d2i [ INFO] [D2O] Parsing InfoMessages.d2o [ INFO] [D2O] Parsing Servers.d2o [ INFO] [D2O] Parsing ChatChannels.d2o [ INFO] Connected [ OK] Authentification successful [ INFO] Connected [ OK] Ticket accepted [ INFO] Position in character selection queue: 1 / 1 [ INFO] Position in character selection queue: 0 / 0 [ INFO] Position in character selection queue: 0 / 0 [ INFO] Character weight: 14 / 1000 [ OK] Welcome to DOFUS, and welcome to the World of Twelve! Remember that it is <b>strictly forbidden</b> to disclose your account name or password. [ OK] This account was last accessed on 13/07/2011 at 05:02. [CHAT] [GENERAL] : oops [CHAT] [GENERAL] : like i didn't did it wrong?! [CHAT] [GENERAL] : heh [CHAT] [PRIVATE] : asd [CHAT] [PRIVATE] : wanna join me ? ) say hellow world ) [CHAT] [GENERAL] : hellow world ) say bla bla bla [CHAT] [GENERAL] : bla bla bla -
Dofus «login -> game» sequence
Just got it…
def check_connection recv # receive packets case @state when STATE_NOT_CONNECTED reconnect when STATE_CONNECTED_TO_LOGIN @packets.pop do |packet| case packet when Com::AnkamaGames::Dofus::Network::Messages::Handshake::ProtocolRequired if packet.requiredVersion > $config.protocol_build log("Current protocol build: #{$config.protocol_build}, required build: #{packet.requiredVersion}", Logger::FATAL) end if packet.currentVersion < $config.protocol_required_build log("Current protocol build: #{$config.protocol_required_build}, is too new for the server version: #{packet.currentVersion}", Logger::FATAL) end when HelloConnectMessage $config.session_key = packet.sessionKey im = IdentificationMessage.new bytes = im.build!({ username: $config.username, password: $config.password, version: $config.version, session_key: $config.session_key }) send_data bytes when Com::AnkamaGames::Dofus::Network::Messages::Queues::LoginQueueStatusMessage l("Position in login queue: #{packet.position} / #{packet.total}") when IdentificationSuccessMessage l('Authentification successful', Logger::OK) @state = STATE_SERVERS_LIST else l("Incorrect packet at $net.STATE_CONNECTED_TO_LOGIN: #{packet.class}", Logger::FATAL) end end when STATE_SERVERS_LIST @packets.pop do |packet| case packet when ServersListMessage if !$config.server_id "Select server:".to_block(10) { packet.servers.select { |s| s.status == s.class::STATUS_ONLINE }.each do |s| printf("%5d %s %d %s\n", s.id, "-", s.charactersCount, s.status_t) end } while line = gets do line.strip! next if line.empty? exit if line.to_i == 0 server = packet.servers.find { |s| s.id == line.to_i } next unless server $config.server_id = server.id break end end ssm = ServerSelectionMessage.new.build!($config.server_id) send_data ssm when SelectedServerDataMessage @ip = packet.address @port = packet.port $config.ticket = packet.ticket reconnect @state = STATE_CONNECTED_TO_GAME else l("Incorrect packet at $net.STATE_SERVERS_LIST: #{packet.class}", Logger::FATAL) end end when STATE_CONNECTED_TO_GAME @packets.pop do |packet| case packet when Com::AnkamaGames::Dofus::Network::Messages::Handshake::ProtocolRequired if packet.requiredVersion > $config.protocol_build log("Current protocol build: #{$config.protocol_build}, required build: #{packet.requiredVersion}", Logger::FATAL) end if packet.currentVersion < $config.protocol_required_build log("Current protocol build: #{$config.protocol_required_build}, is too new for the server version: #{packet.currentVersion}", Logger::FATAL) end when HelloGameMessage atm = AuthenticationTicketMessage.new.build!('en', $config.ticket) send_data atm when AuthenticationTicketAcceptedMessage l("Ticket accepted", Logger::OK) when Com::AnkamaGames::Dofus::Network::Messages::Game::Basic::BasicTimeMessage # nothing to do, just ignore when Com::AnkamaGames::Dofus::Network::Messages::Game::Approach::AccountCapabilitiesMessage $config.account_id = packet.account_id clrm = Com::AnkamaGames::Dofus::Network::Messages::Game::Character::Choice::CharactersListRequestMessage.new.build! send_data clrm @state = STATE_CHARACTER_SELECTION else l("Incorrect packet at $net.STATE_CONNECTED_TO_GAME: #{packet.class}", Logger::FATAL) end end when STATE_CHARACTER_SELECTION @packets.pop do |packet| case packet when Com::AnkamaGames::Dofus::Network::Messages::Queues::QueueStatusMessage l("Position in character selection queue: #{packet.position} / #{packet.total}") when Com::AnkamaGames::Dofus::Network::Messages::Secure::TrustStatusMessage, Com::AnkamaGames::Dofus::Network::Messages::Game::Basic::BasicNoOperationMessage # nothing to do, ignore when Com::AnkamaGames::Dofus::Network::Messages::Game::Character::Choice::CharactersListMessage characters = packet.characters if !$config.character_id && characters.size > 0 puts "Choose your character:" fields = sprintf("%20s | %5s | %5s | %6s", 'Name', 'Level', 'Class', 'Sex') puts fields, '-' * fields.size characters.each do |c| puts sprintf("%20s | %5d | %5d | %6s", c.name, c.level, c.breed, c.sex ? 'Male' : 'Female') end while line = gets do line.strip! break if line.empty? character = characters.find { |c| c.name.downcase == line.downcase } next unless character $config.character_id = character.id break end csm = Com::AnkamaGames::Dofus::Network::Messages::Game::Character::Choice::CharacterSelectionMessage.new.build!($config.character_id) send_data csm @state = STATE_IN_GAME elsif characters.size == 0 l("No character created", Logger::FATAL) exit end else l("Incorrect packet at $net.STATE_CHARACTER_SELECTION: #{packet.class}", Logger::FATAL) end end when STATE_IN_GAME else l("Unknown state #{state} for $net", Logger::FATAL); exit end endOutput
[user host-122 ~/Documents/Projects/dofus] ./run.rb [ INFO] [D2O] Parsing Servers.d2o [ INFO] Connected [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Handshake::ProtocolRequired [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Connection::HelloConnectMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Connection::IdentificationMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Connection::IdentificationSuccessMessage [ OK] Authentification successful [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Connection::ServersListMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Connection::ServerSelectionMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Connection::SelectedServerDataMessage [ INFO] Connected [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Handshake::ProtocolRequired [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Approach::HelloGameMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Approach::AuthenticationTicketMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Approach::AuthenticationTicketAcceptedMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Basic::BasicTimeMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Approach::AccountCapabilitiesMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Secure::TrustStatusMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Basic::BasicNoOperationMessage [ OK] Ticket accepted [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Character::Choice::CharactersListRequestMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Queues::QueueStatusMessage [ INFO] Position in character selection queue: 1 / 1 [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Queues::QueueStatusMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Basic::BasicNoOperationMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Queues::QueueStatusMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Character::Choice::CharactersListMessage [ INFO] Position in character selection queue: 0 / 0 [ INFO] Position in character selection queue: 0 / 0 Choose your character: Name | Level | Class | Sex --------------------------------------------- Char1 | 2 | 5 | Male Char2 | 4 | 3 | Female Char3 | 19 | 9 | Female Char1 [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Character::Choice::CharacterSelectionMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Basic::BasicNoOperationMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Context::Notification::NotificationListMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Character::Choice::CharacterSelectedSuccessMessage [ INFO] Selected character: [------] Char1 (2) [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Inventory::Items::InventoryContentMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Inventory::Items::SetUpdateMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Shortcut::ShortcutBarContentMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Shortcut::ShortcutBarContentMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Context::Roleplay::Emote::EmoteListMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Pvp::AlignmentRankUpdateMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Pvp::AlignmentSubAreasListMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Chat::Channel::EnabledChannelsMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Inventory::Spells::SpellListMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Shortcut::ShortcutBarContentMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Initialization::SetCharacterRestrictionsMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Inventory::Items::InventoryWeightMessage [ INFO] Character weight: 14 / 1000 [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Friend::FriendWarnOnConnectionStateMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Friend::GuildMemberWarnOnConnectionStateMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Friend::FriendWarnOnLevelGainStateMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Basic::TextInformationMessage [ WARN] Check Com::AnkamaGames::Dofus::Network::Messages::Game::Basic::TextInformationMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Basic::TextInformationMessage [ WARN] Check Com::AnkamaGames::Dofus::Network::Messages::Game::Basic::TextInformationMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Initialization::ServerExperienceModificatorMessage [DEBUG] Com::AnkamaGames::Dofus::Network::Messages::Game::Friend::SpouseStatusMessageP.S. Please don’t blame my ugly code :)


